Asphalt 7: Heat iOS review

Asphalt 7: Heat iOS reviewJon Lester was such a big fan of Asphalt 6: Adrenaline's visceral racing thrills that he reviewed the game not once but twice last year. True story.

If you’re familiar with the series, you’ll know exactly what to expect from Asphalt 7: Heat, namely the best arcade racing experience available on the App Store (also coming soon to Google Play). It's like Asphalt 6, 'cept better.

While Asphalt 6: Adrenaline regularly cost a few quid (with the obligatory Gameloft sale every few weeks, natch), Asphalt 7: Heat arrives with a frankly outrageous price tag of 69p. That’s stupidly cheap for a game of this caliber.

Of course, Gameloft hopes you’ll whip your wallet out in the later stages as the difficulty ramps up, but patient gamers can happily grind their way to glory with minimal/no impact on ye olde bank balance.

But enough talk of freemium stuff. As I’ve said before: I’m not as opposed to the model as I once was, and if impatient peeps are effectively driving down the up-front cost, that’s fine by me.

Anyway! Where were we? Ahh yes, Asphalt 7: Heat is fantastic. And here's why.

Asphalt 7: Heat iOS review

The racing in Asphalt 7: Heat places the emphasis squarely on fun. The mechanics aren’t particularly deep (literally: tilt to steer, tap on the right to boost, and tap on the left to brake/drift), but screaming along in adrenaline mode, mindlessly tossing rival cars into the air is freakin’ glorious.

While that particular recipe mightn’t offer much in the way of continued appeal, Asphalt 7: Heat has tons – seriously tons – of other stuff going on to keep things interesting.

Among other things, Asphalt 7: Heat offers 60 cars from genuine manufacturers such as Ferrari and Lamborghini (as well as the DeLorean from Back to the Future), 15 tracks, a full 150-race career mode, and six race types.

Nope, it’s not all about bog-standard racing in Asphalt 7: Heat. We also have elimination mode, a timed mode, paint mode (wherein you’re penalised for crashing), and Knockdown (take out as many rival cars as possible).

Asphalt 7: Heat iOS review

You can also upgrade and customise your cars, rent super-cars that you can't yet afford, aim for goals (Get 5 Knockdowns, Buy a car, Upgrade a car, Paint a car…), and there’s local and online multiplayer. Phew.

Cripes, I haven’t even mentioned how incredible Asphalt 7: Heat looks. It’s worth 69p for the stunning visuals alone.

Gripes? Uhm, Asphalt 7: Heat doesn’t have Game Center support, and I have no interest in sharing my progress on Facebook (something that’s offered after every race), but otherwise… I can’t fault it.

Asphalt 7: Heat is 69p. Go buy it.


  • 60 cars
  • 15 tracks, 150 races
  • Six race types


  • No Game Center support
  • Difficulty curve shoots up after the first few cups
  • Quite pushy with the social stuff

Summary: Asphalt 7: Heat is as good as arcade racing gets on the App Store.

Developer: Gameloft

Requirements: Compatible with iPhone 3GS, iPhone 4, iPhone 4S, iPod touch (3rd generation), iPod touch (4th generation) and iPad. Requires iOS 4.0 or later.

Price: 69p @ App Store

Asphalt 7: Heat iOS review

Read more about: Apple iPad 3Apple iPhone 4SiOSApple iPad 2Apple iPhone 3GSApple iPhone 4

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 1 comment

bex85  Jul. 1, 2012 at 12:57

It is a BRILLIANT game. I couldn't decide whether to buy it, even though only 69p. I enjoyed Asphalt 6 but, didn't play it much. Maybe because it was free on the Xperia Play, who knows. I was able to "try" it though and, I kept playing and playing and I knew that I had to buy it. I lost my progress yes (perhaps on the third or fourth cup) but, I've surpassed that already! I tried online yesterday for one of the goals but, predictably everyone else was far superior to me. But then again, I hadn't used a class 7 car at that point, let alone bought/upgraded one. For 69p it's one hell of a game. There is so much content involved and the graphics are great. Every time my partner looks over I've got my iPad out playing it (again a reason I wasn't initially sure about buying it as, while it was bound to look great, I feel the iPad at times can be a bit too big but, not with this game it's perfect. I don't think I could play it on an iPhone and I want it to come out on Android already but, I don't think the experience would be the same on my phone as it has been on the iPad.


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