Having played Batman Arkham City (Xbox 360) to death, and being a massive fan of the recent – emphasis on recent – films (and the earlier Tim Burton efforts, to be fair), I had high hopes for Gameloft’s The Dark Knight Rises. Alas, my Batman nerdiness was thoroughly unsatisfied.
I’m happy to report that Batman Arkham City Lockdown goes a long way to repairing that damage. It’s a Bat-nerd’s dream.
Like Avengers Initiative, Batman Arkham City Lockdown takes its cue from the Infinity Blade games, though it’s not quite the carbon copy that the Marvel outing yields.
The basic mechanics are the same. You face a series of opponents in one-on-one combat, and you can dodge, parry, and unleash various combos.
Where Batman Arkham City Lockdown differs is the lack of a block option (which I only just realised; clearly it wasn’t missed), and there’s no need to worry about dodging left or right; dodge is dodge.
That’s partly because the left of the screen in Batman Arkham City Lockdown is reserved for Batman’s gadgets, including smoke pellets, medical kits, and, er, bats. Neat.
Batman Arkham City Lockdown also trumps the aforementioned games with a concise – but still deep – perk system, called – of course – Waynetech.
In Waynetech’s Combat section, you can increase your strength, health, attack speed and critical hit chance, while the Gadget section covers the aforementioned gadgetry, and – in addition – powered gauntlets. Nice and simple.
There’s also a number of Batsuits, with unique Health, Damage and Speed attributes. Some can be unlocked, while others demand 69p.
Fan service in Batman Arkham City Lockdown is abundant, with various nods to graphic novels such as The Dark Knight Returns, Year One and The Killing Joke (which I read last night, incidentally).
Bat-nerds will be further wowed by Batman Arkham City Lockdown’s Extras section, which includes character bios, wallpapers, and even comics.
Getting back to the game, Batman Arkham City Lockdown’s combat feels a little less strict than Infinity Blade (and Avengers Initiative), in the sense that you can occasionally land random blows on your opponent without waiting for them to make a move.
The notion of having to start the game over when you’re defeated is also – thankfully – absent from Batman Arkham City Lockdown, yielding a more enjoyable experience.
Oh, and Batman Arkham City Lockdown has Two-Face, Solomon Grundy, Deathstroke, The Joker (voiced by Mark Hamill – yes!), Harley Quinn, and Poison Ivy. Win.
- Batman is awesome
- The gadgets
- The villains
- The extras
- Not entirely original
- Fairly short
- Crazy tough to begin with
Summary: Arkham City Lockdown is Infinity Blade in Batman clothing, with lots on offer to please Bat-nerds. Like me.
Developer: Warner Bros
Price: £3.99 @ App Store
Requirements: Compatible with iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, iPod touch (3rd generation), iPod touch (4th generation), iPod touch (5th generation) and iPad. Requires iOS 4.0 or later.