To be honest, I never got around to checking out the first game in the series, Flashout 3D, but in Flashout 2 (App Store/Google Play), we’re not exactly talking intricate, Game of Thrones-style plotlines.
What we have instead is balls-out Wipeout-style racing (heck, the name even sounds like Wipeout), and a game that ultimately exceeded my expectations.
Boasting “CONSOLE QUALITY GRAPHICS!” (it does look pretty good, to be fair), Flashout 2 sees you racing and battling around a series of tracks, whether in Career, Single Race, Time Trial or Multiplayer.
Along the way you’ll find the obligatory power-ups, and while effective, they’re fairly predictable: the speed boost, the shield, the missile, the mine… Straight from the big book of “How to Build An Arcade Racing Game”.
Flashout 2’s Career mode in particular is split into 10 cups, each with a number of races. Well, I say “races”; there are variations on the racing theme, including Destruction, wherein the aim is to get the most kills, and Elimination, which sees the driver in last place repeatedly eliminated at fixed intervals until only one remains.
There’s also a Garage, wherein you’re invited to increase your Flashout 2 vehicle’s armour, gun damage, rocket damage, mine damage and speed.
And that’s Flashout 2 in a nutshell. Like I suggested before, it’s pretty good, and that’s largely thanks to the visuals and – importantly for a racing game like this – the sense of speed. But that’s not to say Flashout 2 is without its problems. Far from it.
For starters, Flashout 2 is very much based around enhancing your vehicle, and in that respect, it ultimately feels more like a game of patience than skill. There are races you simply cannot win until you invest in a better vehicle.
On that note, you can pay real money to speed things along, which seems more than a little cheeky for a game that costs £1.49 to begin with. EDIT: seems to be 69p on the App Store at present, but still £1.69 for Android.
There’s also a weird issue where occasionally, upon finishing a race, the Continue button merely serves to pause the action, which is particularly irksome if you’re in the middle of a cup, as the only way to rectify the issue is to force close the app.
And when battling Flashout 2’s bosses, you’ll have to wade through the inane dialogue every time, with no option to skip.
But on the whole, despite those problems I was left feeling fairly positive about the Flashout 2 experience. Go figure.
- Looks great
- Good sense of speed
- Various modes and race types
- Pay to upgrade
- The Continue/pause issue
- Unskippable boss dialogue
Summary: Flashout 2 is pretty open about offering Wipeout-style thrills for your phone and/or tablet, and for the most part, succeeds in doing a good job. It’s not without its problems, but with the core racing being mostly a lot of fun, they’re largely forgivable.
iOS ompatibility: Requires iOS 5.0 or later. Compatible with iPhone 4, iPhone 4S, iPhone 5, iPhone 5c, iPhone 5s, iPad 2 Wi-Fi, iPad 2 Wi-Fi + 3G, iPad Wi-Fi (3rd generation), iPad Wi-Fi + Cellular (3rd generation), iPad Wi-Fi (4th generation), iPad Wi-Fi + Cellular (4th generation), iPad mini Wi-Fi, iPad mini Wi-Fi + Cellular, iPad Air, iPad Air Wi-Fi + Cellular, iPad mini with Retina display, iPad mini with Retina display Wi-Fi + Cellular, iPod touch (4th generation), and iPod touch (5th generation). This app is optimized for iPhone 5.
Android requirements: 2.0.1 and up