When that something is rubbish, it’s more than a little awkward, a bit like a talent-deprived friend saying: “Hey, look at this painting I did!” or: “Listen to this song I wrote!” Can you see where I’m going with this?
This sentiment isn’t directed solely at FrogWild, but I’m getting sick of developers who take one incredibly simple idea and think that makes a full game. Anything that can be summed up – and I mean summed up entirely – in one sentence is probably going to be sh*t.
There are obvious exceptions like Paper Toss, but such games are in the minority and very much the exceptions to the rule. Conversely, you only have to look at titles like Infinity Blade to see what’s possible when it comes to smartphone gaming.
Anyway, in FrogWild you use your iDevice’s touchscreen to ping the frog’s tongue at a series of dragonflies. Is there anything else to it? Nah, not really.
The quicker you catch a dragonfly, the more points that dragonfly is worth. There’s a target score in each level, though it’s not specified beforehand. As such, when you fail you’ll have no idea how close you were. But – being completely brutal here – you probably won’t care too much.
The controls are a bit of a pain in the bum. You pull back from the frog and release to launch his tongue. Annoyingly, you have to make contact with the tip of the frog’s tongue, which leads to infuriating near-miss scenarios where the tongue passes straight through the dragonfly.
Incidentally, things get very difficult very quickly. It's not much fun.
There are nine different environments, 10 species of dragonfly, 30 levels in total, and 90 (30x3) stars to collect. And that’s all there is to it.
- Nine environments
- 10 species of dragonfly
- 90 stars to collect
- The controls
- The tip-of-the-tongue thing
- Very samey
Summary: I can’t help but feel that I’ve been a little harsh on FrogWild. It’s not that bad, just very samey. Check out the free version before shelling out 69p.
Developer: Easymode Games
Requirements: Compatible with iPhone, iPod touch and iPad. Requires iOS 3.1 or later.