Sega’s Hell Yeah! Pocket Inferno follows on from the 2012 downloadable console title Hell Yeah! Wrath of the Dead Rabbit, which looked nice but was ultimately kinda boring.
Is Hell Yeah! Pocket Inferno any different? No prizes for guessing, I’m afraid, but join me after the break for the answer.
Yep, Hell Yeah! Pocket Inferno, like its predecessor, looks pretty good, and possibly even sounds great on paper, but there’s just something a little ‘meh’ about it.
What’s the dealio? Well, Hell Yeah! Pocket Inferno is a little like the excellent Jetpack Joyride, but without the flair and variety and power-ups and sense of humour that make the latter one of the best smartphone games we’ve seen to date.
Hell Yeah! Pocket Inferno plays out across five worlds, with 50 levels in total. In each level, there are three stars up for grabs – each with a corresponding challenge. You might, for example, be tasked with shooting a particular number of enemies, or finding the bonus level, or reaching the farthest exit… That kinda thing.
Stars are necessary to unlock later levels, and they offer a modicum of replay value in the sense that some levels must be placed twice; try as you might, you can’t not shoot and take out five monsters.
Each world in Hell Yeah! Pocket Inferno has a suitably over-the-top boss, which appears four times before you finally tear him to shreds in surprisingly gory fashion.
Alas, there’s no storyline whatsoever in Hell Yeah! Pocket Inferno. Lord knows who our protagonist is, or why he’s riding through hell on a jetbike, shooting baddies.
Speaking of baddies, they’re few and far between. In a 60-second level, you’ll be lucky if you see more than five enemies. For serious. Admittedly things get busier later on, but the early levels almost feel incomplete.
Instead, you’ll find an abundance of coins, with which you can invest in power-ups. Or should I say: power-up, singular. Literally the only enhancement you can make is applied to the gun. Sigh.
Having said all that, I did find Hell Yeah! Pocket Inferno surprisingly enjoyable. I played from start to finish in one sitting, taking maybe 2.5 hours to reach and beat the final boss in the target time.
But, in keeping with the unfinished feel, you’re simply shown some credits and a screen yelling: “Thanks for playing!” Er, my pleasure. I think.
- Looks good… sometimes
- Nice soundtrack
- Ehm, it’s only 69p?
- One upgradeable power-up
- Fairly short
Summary: Hell Yeah! Pocket Inferno is a little like Jetpack Joyride, ‘cept kinda rubbish. Why did I like it then? I’m baffled.
Price: 69p @ App Store
Requirements: Compatible with iPhone, iPod touch and iPad. Requires iOS 4.3 or later. This app is optimized for iPhone 5.