And so to Infestor, an action/puzzle type joint from indie Canadian developer Ravenous Games, perhaps best known for something called League of Evil.
Infestor is certainly one of the most interesting games I’ve reviewed of late. Pourquoi? Because on the one hand, it’s absolutely fantastic, but there’s also an argument to be made (if I were being a slightly unreasonable bass tard) that it should’ve never been released – not in its current form.
What’s the dealio? In Infestor, you control a little green blob, and the basic aim is to get to the little pipe at the end of each of the 60 levels.
Along the way, Infestor introduces various hazards, including armed guards, deadly robots, spikes, and gun turrets.
The really interesting element in Infestor, however, is actually infesting the humans scattered around the level. Er, hence the name.
There are four different types of human in Infestor, specifically a little guy who can push boxes (I’ll get back to him in a moment), a speedy fella with enhanced jumping capabilities, a dude with a jetpack (essentially a double jump), and a chap who can open doors.
Oh, and you can also take over Infestor’s armed guards if you find yourself in need of a weapon.
And that’s Infestor in a nutshell. It’s a great little concept for a game, and for the most part it’s great. For the most part.
The unanimous consensus (among friends and reviewers and my own brain) is that Infestor’s controls ain’t great. There are left/right arrows in the bottom left, and an A (infest) and B (jump) button in the bottom right. That much is fine.
However, the problems start when you infest Infestor’s armed guard. A third button, C, presents itself, allowing you to shoot stuff.
Great in theory, but the C button sits very close to the middle of the screen, demanding unworldly thumb-based dexterity. Many a time I found myself accidentally hitting A by mistake, which – in that context – makes the guard explode. Sigh.
Of course, that could be easily rectified if there was an option to amend the layout of the virtual buttons, which sadly isn’t possible in Infestor.
Worse still, there’s a little bug when pushing crates around, which makes the little guy pop when trying to push one crate on top of another. Ravenous tells me (with regards to level 57): “There is a way to solve it without dying but we have a fix coming out soon to correct it”. I remain stuck.
Also, while I’m moaning, it’d be swell to have some time-based leaderboards in Infestor; add some replay value.
Gripes aside, Infestor is a great game, and I loved playing through the first 57 levels. The retro presentation and chiptunes in particular went down a treat.
- Solid concept with the infesting
- The retro styling
- The chiptunes
- The location of the C button
- No leaderboards/replay incentive
- The crate glitch
Summary: Sort the button layout and the crate thing, and I’d heartily recommend Infestor. In fact, even now I reckon you should go play it. Do it.
Developer: Ravenous Games
Price: 69p @ App Store
Requirements: Compatible with iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, iPod touch (3rd generation), iPod touch (4th generation), iPod touch (5th generation) and iPad. Requires iOS 4.3 or later. This app is optimized for iPhone 5.