No Infinity Blade for Android, developer fears piracy

No Infinity Blade for Android, developer fears piracyFor gamers, there’s not really any choice when it comes to iOS vs. Android. Love or hate Apple’s iDevices, the former is where it’s at for gaming.

One of the gaping holes on the Android gaming market comes in the form of the excellent Infinity Blade, and – according to the developers themselves – it ain’t coming any time soon.

The Mustard brothers, Donald and Geremy, founded Chair Entertainment in 2005, and released the utterly sublime Shadow Complex on the Xbox Live Arcade in 2009.

Despite supposedly being a modest download-only arcade game, Shadow Complex went on to earn various Game of the Year nominations. It’s that freakin’ good.

The following year, the pair released their first iOS game in Infinity Blade. “Infinity Blade is a killer app that showcases the immense potential of iOS devices. Plus, it's a damn fine game to boot,” said our Jon in his Infinity Blade review.

Right, I’ve gone off on a tangent about how great Shadow Complex and Infinity Blade are. The whole point in this story is that the latter won’t be arriving on the Android Market at present.

Speaking to Mashable, the Mustardians revealed that they’re concerned about Android piracy. However, Donald said: “We’re confident that will be worked out and it will become a viable place for game developers, but that hasn’t happened yet. So it’s not the tech, it’s the business platform.”

That's disappointing. And it’s not like the App Store is immune to piracy. Check out our news article from back in July titled A darker side to the App Store.

Read more about: AndroidiOS

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dcx_badass  Nov. 26, 2011 at 19:06

Completely disagree. I have IOS (iPod Touch 3G) and Android (HP Touchpad). And it is so much easier to pirate on IOS. Installous makes it a breeze to get any app you like, know of updates etc. On Android I'd have to google an app and apk, find a download, check a load of comments its not malicious, transfer it across then install it.

jmarcelino  Nov. 26, 2011 at 20:00

You're misinformed dcx_badass, there's plenty of alternative markets for Android where downloading pirate apps is a single click away - and you don't even need to root or jailbreak.

Treab  Nov. 26, 2011 at 22:37

ok. fair enough. but why is it not on windows 7.5 or meego or symbian? excuses come in many colours but usually a shade of brown.

jmarcelino  Nov. 26, 2011 at 23:30

Because Windows Phone has almost no marketshare? It's so bad Microsoft has to sctually pay developers to write games for it.

As for Symbian please show me a Symbian phone with a powerful GPU that could cope with this kind of 3D graphics.

You cannot be serious about Meego. The phone wasn't even released!

If the excuses in this case seem brown you may want to wash the mud off your glasses.

Treab  Nov. 26, 2011 at 23:44

meego.. was the n9...

symbian has phones which probably could n8 for one.

windows 7.5 has a percentage and with the new nokias ignoring w7.5 is stupid.

now go hide in the corner.

jmarcelino  Nov. 26, 2011 at 23:55

The n9 was never released you muppet

The N8 hahaah with a crappy GPU ? Yeah sure, would run perfectly. Also incredibly popular these days. You have many friends with an N8?

You go out and make a game for all those phones. Until then live with it.

Treab  Nov. 27, 2011 at 00:00

yes it was never released in the uk cause the uk is the worlds biggest market isnt it you stupid pillock.

jmarcelino  Nov. 27, 2011 at 00:13

No, India and China are the biggest mobile markets- and the N9 was not released there either.

Biggest market for apps would be the US, again no N9 there.

No need thank me for teaching you about this. Just glad someone is now less illiterate.

Treab  Nov. 27, 2011 at 00:18

Czech Republic
MEA (Farsi)
New Zealand
Saudi Arabia
Switzerland (German/French)

India are the smallest market for smartphones china is the largest.

now stop talking you look really really really stupid.

jmarcelino  Nov. 27, 2011 at 00:20

So you post a list of countries without any meaning and I'm stupid?

India is the smallest for smartphones? LOL
Please show

jmarcelino  Nov. 27, 2011 at 00:25

How many N9 phones have been sold worldwide?

jmarcelino  Nov. 27, 2011 at 00:27

Treab  Nov. 27, 2011 at 00:34

1) list is from nokiablog showing nations where the n9 is sold initially.

2) india has an populace which the majority earn less in a year that most people in the uk earns in a week.

3) im not nokia im no psychic. but bearing in mind most of nokias phones are sold in CHINA im guessing enough.

jmarcelino  Nov. 27, 2011 at 01:02

Ok, I'll enlighten you a bit. Have a look at this report from Google of their mobile internet ads worldwide: - See page 5

Surprising isn't it?

Treab  Nov. 27, 2011 at 01:08


1) google is the biggest in europe and the usa. in china its bada others have their own search engine.

2) wow meaningless scores. bearing in mind asia has a 45% nokia dominance 66% in africa.



jmarcelino  Nov. 27, 2011 at 01:58

Here I was hoping you were becoming a bit more informed.

Do you even know what Admob (from Google) is? They run ads all over the web, not just from searches on Google. See this very site on a mobile device? That's Admob doing it.

But your argument is irrelevant anyway, since the N9 has sold next to nothing. It's not even mentioned by Nokia anymore. It hasn't been put for sale in any relevant app market. Everyone knows Meego is dead - except apparently you.

So it is ridiculous to even suggest a developer should bother to make high profile games for it, would be complete money down the drain.

But I get it, you're **** off because these game isn't coming out for your favourite platform, which is - let me guess - Android. Well so get out there and change that, give your favourite platform an even better game and see how it turns out.

However I'm afraid developing games will involve statistics, so you may want to reconsider your opinion of it. [*]

[*] I'm a games developer myself

MDrX  Nov. 27, 2011 at 10:17

Ignoring all of the above silliness.

It isn't just piracy at work, it is also the fact that Android owners are the cheapest of the lot. Does anyone think Angry Birds could have sold on Android for the same price as iOS?

Android is ad-ware, it is a billboard in your pocket developed by the world's largest advertising company. That's all gravy if you're fine with ads. You can watch them all day and get a few decent apps free.

But nobody is going to get rich through serving ads unless popularity goes through the roof (Angry Birds). Something like Infinity Blade will obviously not run on as many devices, it can't be as popular; ads simply won't pay for development and barely anybody using Android will pay more than a quid for a game so where's the market? Compare this to iOS where it is very easy to develop to spec, you have the audience and they're not afraid to pay for a game. That's where the money is; it has been that way since the start and doesn't appear to be shifting any time soon.

JanSt / MOD  Nov. 27, 2011 at 10:21

For a games developer you are a very friendly chap - I suggest you tone it down in future or spread your charm elsewhere.

I know Treab can appear trolly, but in this case you set the stage by claiming, flatout, the Nokia N9 was NOT RELEASED at all without any qualifier. I personally know more people with with N9s than with WP7 devices.
But even that is irrelevant.
Read back, and see where Treab started - it was a rhetorical statement. He has a right to question the developers' 'excuse'. Their first game was a download-only surprise hit. One can fairly ask: why not create a surprise WP hit? In that, rhetorical, context the low marketshare of WP7 is irrelevant. Why not help improve the marketshare with a great app? Someone once made the 1st must-have iOS app!? No?

In my experience - and I have been "helping" smartphone noobs for years - it is a whole lot easier for a non geek to get and install pirated Android apps than it is to get pirated iOS apps. Partly, for the reasons Treab mentioned.

If you think Treab's comment offended the developers brotherhood, I'll say 2 wrongs don't make a right. Both of you slipped. There's no room for your aggro in a discussion. It blurs any valid points you may have made.

This is NOT open to debate: if you feel you need conduct yourselves in the manner demonstrated above, I will have to 'interfere' ;)

Have a good day!

JanSt / MOD  Nov. 27, 2011 at 10:29

You have a point - numerous studies/surveys have shown that. Be it the low download figure for the Play games or "pro" apps sales numbers in general. Obviously, Android and iOS tick differently. Ironically, a couple of other studies suggest that Android 'fans' actually have a higher income than the average Apple fan. Maybe one reason for why Android owners don't like to pay for apps is that they buy phones more often? While iPhone owners hold on to their phones much longer, Android fans are tempted on an almost weekly basis with the "next big thing". Just a thought ;)

Treab  Nov. 27, 2011 at 10:39


i agree. but i do think if they released a trial version (app supported) but is only for a set level (bearing in mind it runs on the 3gs alot of android phones have the hardware needed.

then have a £1 full add supported then say £5 full no adds it could easily make money and reduce the risk.

Treab  Nov. 27, 2011 at 10:39


jmarcelino  Nov. 27, 2011 at 10:57

Sorry if I sounded overly offensive yesterday but hey, the ideas for games like Infinity Blade have to come from somewhere - they don't just happen in games :)

Thing is I get e-mails from people like Treab almost everyday with wild claims that there's riches to be had beyond iOS. They are so similar I sometimes think they are written by the same person.

However after much discussion with other games developers at conferences etc, the reality always shines its ugly end which is what MDrX summarised very well.

It costs a lost of money to port a game and Android simply doesn't make ends meet, both due to huge piracy and the whole idea that games should be free (ad supported, which pays peanuts) When that changes we'll be happy to work with that.

As for WP7, until Mango the development API were complete rubbish, you couldn't do anything properly without jumping through massive hoops. It also hasn't sold that much, so it's unproven ground.

As I said, up to now, the only way it makes sense is when Microsoft pays for the game to be made, which is what happened with pretty much all the games in that platform. Maybe Google should try the same, at least to get things going.

You have to understand a game like Inf Blade costs millions to make. People have to go to investors and unless investors are satisfied that the platform will succeed there won't be any money for it.

Now to slay some trolls around other forums...

JanSt / MOD  Nov. 27, 2011 at 11:24



darkspark88  Nov. 28, 2011 at 08:55

iOS starts off expensive, but when you factor in that you can purchase 4-5 apps for the price of one decent app on Android, then the economics of owning the phone in the long run look much worse. Not to mention there are brilliant free apps that don't look like they'll ever make it to Android (e.g. Nike Training Club)

And yes, this is mostly because Android users refuse to pay. I certainly wasn't tempted due to most of the rubbish on the marketplace and the difficulty in finding good apps in the first place.

JanSt / MOD  Nov. 28, 2011 at 09:50

Good points, there :)

Also, with iOS you have a better chance (not 100% though) that the app you paid for will work on your or you sister's iPad, iPod Touch and on your next iPhone...
I bought Android apps that suddenly stop working on some devices/ OS versions after an update.

And even with the refund option, I sometimes find apps on Android just don't deliver. Descriptions in the Market are often poorly written, or misleading or sound as if the devs never actually used a phone.
I'm generalising, sure, and the same goes on in all appstores, but as mentioned above, the Android Market is possibly the most daunting of all when it comes to finding that "gem".

Overall, I have to say I also find few Android apps have "style". I know ICS will facilitate a more unified experience. But having used pretty much every mobile OS there is these last few years, I can't honestly think of a single Android app that I would describe as "wow, cool" - there are good ones like Pulse e.g. But overall?

Even Symbian has cool stuff like DiffTack or Gravity - not to mention the only I-dont-wanna-kill-you Skype app...
Even webOS and BB have little games that are almost iOS-stylish...

The fact that Beautiful Widgets is STILL a bestseller on Android says a lot imho ;)

Having said all that, there are exceptions. Apps on Android that deliver at least in functionality what iOS and others lack. For media consumption, eg, it IS the best platform. It's 2011 - should we still need to convert vids to ridiculously tight specs? No. Drag'n'drop and play. On Android that is possible. Symbian is catching up, as is iOS - but you still rely on clumsy iTunes "file-sharing"...

Of course, I digressed - this was about high-end gaming.
I like a few minutes with a clever puzzler on my phone. But to be honest I'm not tempted by a story-driven adventure with awkward touch controls. Many of them are stunningly implemented. But to me they are proof of concept rather than entertainment :p


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