Ladies and gentlemen, I present to you the ultimate bimbo in smartphone gaming, Injustice: Gods Among Us from Warner Bros. (which has the DC license) and NetherRealm Studios (the Mortal Kombat guys).
Injustice: Gods Among Us is one heck of a looker no doubt, but it’s undeniably shallow, and ultimately a little dull. Good for a quickie though.
Yes, Injustice: Gods Among Us is easily one of the best-looking games on the App Store. Indeed, in some screenshots, you’d be forgiven for thinking you were looking at the full-blown console version (released in the UK this Friday).
Alas, there’s little reason to persevere with the repetitive gameplay, other than unlocking characters and junk.
At its core, Injustice: Gods Among Us is part DC card collecting game, part beat ‘em up. See, the battles are three-on-three contests, and you select your combatants from your deck of cards.
There's a pretty extensive roster of DC characters, including familiar names such as Batman, The Joker, Superman, Lex Luthor, Green Lantern and The Flash, and a bunch of others you've probably never heard of, including Cyborg and Solomon Grundy.
However, being a freemium game, it predictably takes a long time to save up for cards/characters in Injustice: Gods Among Us, though Warner Bros. will of course accept cash donations in exchange for goodies if patience isn’t your strong point.
To give you an idea of the freemiumness, I’ve been playing Injustice: Gods Among Us for several hours and I’ve amassed around 50,000 credits. Top-tier characters such as Batman, Superman and Bane cost around 200,000. Each.
Alternatively, I could fork out £34.99 for 600,000 credits, or – better still - £69.99 for 1,500,000. Incredible.
Freemium nonsense aside, the other facet of Injustice: Gods Among Us, other than the card collecting, is the brawling, and with NetherRealm we should be in capable hands. Er, in theory.
Sadly, Injustice: Gods Among Us encourages the touchscreen equivalent of button mashing. There is genuinely little to no skill required whatsoever.
Essentially you punch (i.e. tap) repeatedly till your power meter goes up, and when it does you either have to tap or swipe the screen really fast – depending on the character.
To be fair, there is a block option in Injustice: Gods Among Us, but I haven’t had to deploy it yet. Not once.
Oh, and where's the storyline? Why are these guys fighting each other? On the whole, it feels like Injustice: Gods Among Us is supposed to be a companion app for the console game, but it exists in a marketplace that is - for all intents and purposes - entirely independent.
Like I say, the presentation in Injustice: Gods Among Us is first class, from the animations to the special moves to the menus. It’s just a shame everything else about the game is so freakin’ dull. And that’s coming from an unashamed comic book nerd.
- Console quality visuals
- Top notch UI
- Plenty of cards and that
- No depth to the fighting whatsoever
- Tap, tap, tap, tap, tap…
- The freemium element
Summary: Injustice: Gods Among Us is one of the finest looking games on the App Store, but unfortunately the gameplay falls far short.
Developer: NetherRealm/Warner Bros.
Price: free @ App Store
Requirements: Compatible with iPhone 4, iPhone 4S, iPhone 5, iPod touch (4th generation), iPod touch (5th generation), iPad 2 Wi-Fi, iPad 2 Wi-Fi + 3G, iPad (3rd generation), iPad Wi-Fi + 4G, iPad (4th generation), iPad Wi-Fi + Cellular (4th generation), iPad mini and iPad mini Wi-Fi + Cellular. Requires iOS 5.0 or later. This app is optimized for iPhone 5.