I’ll generally invest anything from three to 10 hours before reviewing a game, depending on the length and depth of content on offer. I dread to think how much time I’ve spent playing Sega's Kingdom Conquest II at this stage, certainly somewhere in the region of dozens of hours.
I penned a Kingdom Conquest II preview last week, detailing how I was utterly baffled, but now, having invested a dozen or so more hours, I think I kinda understand what’s going on. Mostly.
The meat of the Kingdom Conquest II action takes place in your town, which plays host to potentially dozens of different buildings.
With said materials, you can build – and level up – a whole host of other buildings. Taking the Bug Research Lab as an example, it speeds up bug production and improves parameters; leveling up makes things even speedier and even more improved parameter-wise.
Looking around my Kingdom Conquest II town, there’s also the Commander’s House. Leveling up that bad boy makes more skillful commanders available. Some of the lesser guys can only command, say, one or two units at a time, while others can accept up to six and/or have useful powers of healing and that.
And what do commanders command? Monsters, of course. There are various Kingdom Conquest II currencies in play, and they can be used to draw from a variety of monster card packs in the shop.
The dungeons themselves play out in third-person fashion, and you can team with up to three fellow humans, or – if you’re feeling adventurous – battle beasties solo.
Thinking about it, the dungeons feel a tad – what’s the word I’m looking for? – isolated from the rest of the game, as the aforementioned resources and commanders and monster cards are ultimately irrelevant. It almost feels like a separate game.
Anyway! Buildings built and armies compiled, you can take over territory adjacent to your town. If there are hostile buildings such as Monster Nests, that’s where your monster cards come into play, though the battles kinda take place behind the scenes with zero human participation. You can, however, view detailed battle reports afterwards, should you so desire.
From the World Map, you can take over adjacent squares, though I’m not sure what the end game is. I can see fellow players, and my gaming instinct tells me to kick ass, but they remain out of reach, for now.
I’m not entirely sure, but I think I’m still – yes, still – technically in the tutorial phase, as the quests at the side are effectively introducing various gameplay elements.
Hopefully it’ll all become clear soonish, at which point I can finally write my Kingdom Conquest II review and let you know if it’s worth your valuable time.