It’ll come as little surprise to hear that the sequel, Minigore 2: Zombies, is an even better twin-stick shooter, complete with a shotgun-wielding bear. And Santa. You heard me.
For those unfamiliar with the twin-stick formula, essentially you control a little dude from a top-down vantage point; one hand controls your movement while the other shoots, and you typically face a ludicrous number of enemies. Simple.
In Minigore 2, you can choose to turn auto-aim on or off. If it’s on, you just tap to shoot. If it’s off, you manually aim around a 360-degree circle of death.
The latter system offers a little more control, as you’ll often find yourself facing enemies from multiple directions, though it is a little trickier.
Controls set, Minigore 2 tasks you with surviving for as long as possible, using both guns and handheld weapons to fend off endless waves of zombies and mummies and giant pigs and killer rabbits. The usual.
Keeping things interesting is the Minigore 2 shop, which offers a frankly outrageous amount of stuff.
For starters, there are the weapons, including the machine gun, shotgun and heavy cannon, each of which can be dual-wielded. Brilliant. And not forgetting the, er, sheep launcher, of course.
Single-use items are available too, such as the extra heart (you normally have three) and sneakers of speed (fairly self-explanatory).
Scrolling down farther, we have eight different levels, from Sunny Lake to Frozen Plains to Desert Arena. The first seven levels have suitably over-the-top bosses, while the latter is a “no items, no save” mode.
Finally, we have loads of different characters, including John and Jerry Gore, Enviro-Bear, and – I’m not making this up – Santa. If you’ve dreamed of shooting zombies in the face with a shotgun while dressed as Senor Claus, your prayers have been answered.
As if all that wasn’t enough, you can upgrade each of the weapons, and the characters. There’s tons of stuff to get your teeth stuck into. Heck, I haven’t even mentioned the 300 challenges (collect X, shoot Y…).
And that’s Minigore 2 in 350 words. But is it as good as it sounds?
Well, yes, fortunately. Minigore 2: Zombies looks good, sounds good, and feels good. All in all? Good.
The engine is capable of handling 150 enemies on the screen at any one time, and I’ve yet to see Minigore 2 struggle (on my third gen iPad).
My only gripes are that it occasionally suffers from here-we-go-again syndrome when you start a new run. And it can feel a little samey, since all you’re really doing is shoot, shoot, shoot, shoot…
I’ve also encountered what appears to be a little glitch where the action slows (not literally; in terms of pace), and very few enemies approach. But that’s a small price to pay for random attack patterns, I guess.
Anyway, less of the negativity, me. Minigore 2: Zombies is great. Go get it.
- Lots of weapons
- Lots of levels
- Lots of characters
- Lots of missions
- Bit samey after a while
- The action occasionally calms down
Summary: Minigore 2 is a damn fine twin-stick shooter, in which you can shoot zombies with shotguns while dressed as Santa.
Developer: Mountain Sheep
Price: 69p @ App Store
Requirements: Compatible with iPhone 4, iPhone 4S, iPhone 5, iPod touch (4th generation), iPod touch (5th generation), iPad 2 Wi-Fi, iPad 2 Wi-Fi + 3G, iPad (3rd generation), iPad Wi-Fi + 4G, iPad (4th generation), iPad Wi-Fi + Cellular (4th generation), iPad mini and iPad mini Wi-Fi + Cellular. Requires iOS 4.3 or later. This app is optimized for iPhone 5.