I had vaguely intended to pen this feature a little sooner, but you know how it goes at this time of year: food, booze, mistletoe, parties, naked girls, Bad Santa and The Running Man on TV…
Anyway! It’s back to normality, and I’ve whittled my favourite mobile games of 2012 down to a list of 10. Today I present to thee the first five. Needless to say they’re in no particular order. Mostly.
I should also mention that a few games will inevitably have slipped through the proverbial net. If you have any recommendations, hit us up in ye olde Comments section (bearing in mind that there are another five to come).
Ready? Let’s rock!
Ubisoft’s Rayman Jungle Run picked up iTunes 2012 Game of the Year, and rightly so. It’s bloomin’ great.
Yeah, it’s another side-scrolling runny jumpy thing, but Rayman Jungle Run is easily in a league of its own, thanks to stellar level design and frankly incredible visuals.
I said: Rayman Jungle Run is slick, simple and stunning, but sadly quite short. Heck, £1.99 will barely buy you a coffee these days. Go get it.
Avengers Initiative was another game popping up in a fair few end of year lists, and again, rightly so.
It’s not entirely original, to be fair, essentially stealing the swipey attack/dodge mechanics from the Infinity Blade games, and throwing in screen-sized Marvel characters.
A recent update added a Captain America campaign (in addition to the initial Hulk goodness), and it’s still on sale at the time of writing.
I said: Avengers Initiative is essentially Infinity Blade in Marvel clothing, but not quite as polished. Absolutely worth a look if you’ve exhausted Infinity Blade, and/or if you’re a Marvel freak.
Super Hexagon is definitely one of those “Dude, you have to see this,” games, and it was second only to Rayman Jungle Run in the aforementioned iTunes awards.
It’s not easy to articulate just how Super Hexagon works, but here goes nothin’. Basically, you control a little triangle thingy in the centre of the screen, and you’re tasked with moving said triangle around an invisible circle in order to avoid approaching shapes. Make sense? Just go play it, alright?
I said: With Super Hexagon, Terry Cavanagh takes a simple concept, blends it with an array of brutal difficulty settings, and yields one of the best iGames on the App Store.
Price: 69p @ App Store (for a limited time)
A bit of a no-brainer, this one. Barring a monumental cock-up from Rockstar, GTA: Vice City was always destined to be one of our favourite mobile games of 2012.
You all know the deal; GTA: Vice City takes GTA III and throws in motorbikes and helicopters and Hawaiian shirts and an abundance of neon and fantastic voice acting… and so on.
One of the main gripes against the mobile version of GTA III was the vehicle control. Thankfully, GTA: Vice City handles better, and there’s a new option offering virtual analogue controls.
I said: GTA Vice City on your phone or tablet. For less than three quid*. Nice work, technology. Nice work.
Another fantastically simple concept, brilliantly executed.
Letterpress is a purely multiplayer experience, and the aim – quite simply – is to have the most letters on a 5x5 board when the match ends, which happens when all 25 letters have been used. Easy, huh?
While undoubtedly straight forward, Letterpress is actually incredibly deep, with worthy opponents yielding insanely tactical matches.
Incidentally, check out How to win at Letterpress.
I said: Part Boggle, part Risk, Letterpress is an excellent word-based strategy game.
Price: free @ App Store