A couple of days ago I penned The best mobile games of 2012 – part 1, and now… I’m sure you can see where I’m going with this. Yeah; part 2, baby!
We’ve already looked at Rayman Jungle Run, Avengers Initiative, Super Hexagon, GTA: Vice City and Letterpress. Time to throw another five on the barbie. Ready? Let’s dance.
As I mentioned on Wednesday, I list these beauties in no particular order. Well, other than the order in which they popped into my head.
And if you have any recommendations or whatever, scribble us a comment.
Rovio branched away from Angry Birds with Amazing Alex, and it kinda returned to the birdness with Bad Piggies, ‘cept with a focus on – as the title suggests – the pigs.
While Angry Birds is all about destroying stuff, Bad Piggies asks you to build all sorts of vehicles, with the simple aim of getting from A to B.
Oddly enough, Bad Piggies proved rather divisive, with some heralding it as “better than Angry Birds”, while others (including Jan) shrugged nonchalantly.
I said: With Bad Piggies, we have a new contender for Best Mobile Game Ever. Build, experiment, drive, fly, crash, explode. Genuinely superb.
NimbleBit LLC wowed us with Tiny Tower back in 2011, a pleasant little building management sim where it’s not actually possible to do anything wrong. “Pointless? Yes. Fun? Absolutely”, said me.
With Pocket Planes, NimbleBit adopts an almost identical formula, applying it instead to airport management.
Essentially, in Pocket Planes, you fly cargo and passengers around the world, and with the resultant cash rewards, invest in bigger planes and more airports with which to shuttle more cargo and more passengers. And so on, ad infinity.
There’s no skill required (the planes fly automatically), other than an understanding of how to maximise profit. But even then, it’s not really possible to do anything wrong per se.
Am I rambling? Yes, I am. Go check it out. You’ll love – and hate – me for recommending it.
I said: Pocket Planes is – in theory – absolutely rubbish. So how come it’s great?
For those completely unfamiliar with N.O.V.A. 3, I’ll wind back to the beginning. N.O.V.A. 3 is developed by Gameloft, a cheeky developer with a penchant for unofficially remaking console games – and doing a damn fine job of it.
N.O.V.A. 3 pays tribute to the great console tradition of Halo, and the third instalment is – predictably – the biggest and best yet.
Yes, N.O.V.A. 3 is an FPS (First Person Shooter) on a touch screen, and as such it’s necessary to overlook the inherent control problem, but you know what? It ain’t that bad, man, largely thanks to a sweet (and balanced) auto-aim feature.
I said: N.O.V.A. 3 is more N.O.V.A., ‘cept bigger and better. Love it.
I was admittedly quite late to the party with The Room, and while I had it on my iPad for several weeks, it took the iTunes 2012 awards (iPad game of the year) to push me into it.
The Room is a “physical puzzler, wrapped in a mystery game”, recalling old school Resident Evil with keys and cogs and wheels and cranks and the like.
It’s also one of the finest looking games we’ve seen on the iPad, with a suitably odd story concerning something called the Zero Element. Great stuff.
I said: The Room is a superb puzzle slash mystery game, with stunningly realistic visuals and super-smooth touch controls. Buy.
Price: £1.49 @ App Store
Ghost Trick is one of a decent handful of games to make the leap from the Nintendo DS to mobile of late. Makes perfect sense to me, what with the touchscreen controls and that.
In Ghost Trick, you’re tasked with… actually, I wouldn’t know where to begin describing Ghost Trick in such a tiny space, but know this: it’s easily one of the weirdest – and best – games I’ve ever played.
I said: Ghost Trick’s gameplay alone warrants a look, but it’s the plot – involving meteors, submarines and talking lamps – that makes it stand out. Brilliant stuff.
Price: initially free @ App Store (currently £5.49 for all chapters)