Not to be confused with Monster Ball or, erm, Monster Ball, both of which are also available from the App Store, this is the entirely different Monsterball A. Presumably the floating character was chosen arbitrarily to distinguish Monsterball A from those other titles. For the purposes of this review, let’s assume the A stands for Adam.
Monsterball A is yet another title in the ever-growing catalogue of “physics-based” games for the iPhone. It’s largely quite crap, but also strangely enjoyable. The aim is basically to keep Adam’s momentum going and swing as far to the left as possible. If you drop too low, it’s all over.
Of course, I had to figure that out for myself, since Monsterball A’s tutorial doesn’t bother to explain what the friggin’ point is. When you first start the game, you’ll spend several minutes wondering what the hell’s going on.
You begin with Adam spinning in a clockwise circle, and a quick tap sends him flying. To maximise the distance Adam travels (remember you want to go to the left), hit the sweet spot somewhere between seven and nine o’clock. Once you’ve launched, tapping the screen again stops Adam and resumes the spinning. It’s all about momentum, baby.
Scattered around the skies are clouds with stars in ‘em. The stars give you a speed boost, so hitting them is vital for keeping Adam’s momentum going. They're few and far between after the 500m mark, so you won’t travel much farther than that.
And that’s about all there is to it. There are two modes, but they’re much the same. I could explain the difference, but it’d take ages, and – let’s be honest – you don’t really care, do you? That’s ok.
By all rights, Monsterball A should be rubbish, but it’s actually pretty good. Sort of. It’s a shame there’s not more to it, ‘cause the mechanics are really well implemented. Oh, and if you manage to tap at the right moment, just after hitting a star, you can send Adam flying for miles. It’s rather satisfying.
Monsterball A crashed the first couple of times I tried to launch it. I’m running iOS 4.something-or-other on a 2nd gen iPod touch, so it’s supposed to be compatible. No biggie, but worth mentioning. I suspect it’ll run ok on the iPhone 4 and iPad.
- Adam is quite an endearing chap
- Satisfying when you build up momentum
- Suitably rubbish/great soundtrack
- Peters out after 500m
- Only two, very similar, modes
- Potentially buggy
Summary: If you’ve got 59p burning a hole in your pocket, give Monsterball A a try. It’s quite enjoyable for a short while.
Developer: DnL Productions
Compatibility: Compatible with iPhone, iPod touch and iPad. Requires iOS 4.1 or later.
Price: 59p @ App Store