I figured Mooniz was so called because the little creatures have naked bums. Turns out they’re from the moon; another case of random info being included in the iTunes blurb but not actually mentioned in the game.
I had no idea what to expect from Mooniz, and admittedly rolled my eyes when I discovered that it’s another match-three game. It’s not bad though.
Mooniz uses virtual cash for power-ups and to pay for continues. You can spin a wheel once every 12 hours for free coins, or – if you can’t wait till your next free spin – buy them in-game, though I can’t imagine why anyone would do so. Twenty thousand coins, for example, will set you back a whopping £6.99.
Anyway, Mooniz is slightly different from the likes of, say, Bejewled and ChocChocPop, in that the playing area doesn’t consist of a rigid grid. Instead, the Mooniz are just kinda dropped from the top of the screen in a big mess. It works rather well for the most part, though sometimes it’s not clear if two pieces are adjoined.
Incidentally, if you tap on a piece which isn’t part of a three, it turns into a little skull, and you have to wait for a first aid kit to drop to bring him back into the game.
If you can’t spot a match and get completely stuck, you can shake your iDevice. This sends the top few layers of Mooniz into the air, and they return in a different order.
There are two game modes, namely Classic and Rush. In either case, you pick your power-ups beforehand. You have to use your valuable cash here, with power-ups costing 20 or 30 coins and lasting for three games.
Among others, there’s Nuke, which wipes out all of a particular colour; Triple, which replaces the double multiplier with – you guessed it – a triple; and Splash, which explodes and dyes everything around it.
In Arcade mode you have three lives, and the goal in each level is to achieve a certain number of stars (awarded for setting up big combos) before the time runs out. Continues can be purchased for 30 coins.
Rush mode is restricted to 90 seconds, and the clock never resets. As far as I can tell, that’s the only difference.
Occasionally you’ll encounter Madness mode, in which you have to tap the screen as fast as possible to burst Mooniz for megapointage.
Er, and that’s pretty much all there is to Mooniz. It looks nice and colourful, and there’s the obligatory silly tune. Nothing majorly wrong, but you’re certainly not looking at an Angry Birds-style time-eater.
- Looks good
- Array of power-ups
- Shake thingy
- Another match-three game
- The virtual cash stuff
Summary: Mooniz is fine. If you crave match-three action, check it out.
Developer: Mooniz Interactive
Requirements: Compatible with iPhone, iPod touch and iPad. Requires iOS 3.0 or later.
Price: 69p @ App Store