Report: spending on smartphone games exceeded dedicated handhelds in Q4

Report: spending on smartphone games exceeded dedicated handhelds in Q4It’s funny that this report should come along now, in a week that I’ve finally begun to fully explore the awesomeness that is the PS Vita. Shame about the software support.

IDC and App Annie have combined forces to produce a report that shows Nintendo and Sony are right to be concerned about the changing face of gaming on the move.

The key takeaway is that Q4 consumer spending on games from the App Store and Google Play “eclipsed” that on games for Nintendo and Sony’s dedicated handheld consoles.

Well, they say “eclipsed”, but the graph above suggests that smartphone gaming just pipped dedicated handhelds. In any case, it’s a win for smartphones.

Interestingly, over 60% of Google Play gaming was conducted by our friends in the Asia-Pacific region, with Japan and South Korea driving growth.

That explains the frankly baffling top 5 Android games in Q4, namely Puzzle & Dragons, DragonFlight for Kakao, Anipang for Kakao, GREE, and I Love Coffee for Kakao.

I’m sure you’ll happily join me in asking our Asian friends: “What the hell’s a Kakao?” Google tells me it’s a “multi-platform texting app that allows iPhone, Android, and BlackBerry users to send and receive messages for free.” Hmm.

As for iOS, the top 5 makes for more familiar reading, with Clash of Clans, Puzzle & Dragons, Hay Day, Kingdoms of Camelot, and The Simpsons: Tapped Out.

Finally, the PS Vita failed to make an impact on Q4’s top 5 dedicated handheld games, which were Pokemon Black/White (which I bought but haven’t played), New Super Mario Bros 2, Animal Crossing: New Leaf, Super Mario 3D Land, and Mario Kart 7.

via: App Annie blog

Read more about: AndroidiOS

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CTPAHHIK  Feb. 22, 2013 at 20:36

Kakao is milk chocolate in eastern European languages

matt101101 / MOD  Feb. 23, 2013 at 01:06

Err, right...and back to the UK.

socialjeebus  Feb. 23, 2013 at 08:30

Kakaotalk is the be all and end all of Korean messaging.

It was simply a whatsapp style messaging app.

But it's spawned a whole Social networking service that virtually everyone in Korea uses.

Social commerce, Kakaostory - photo-sharing and Kakao's freemium social gaming are all huge in Korea.

You can even see old biddies playing anipang (a cute animal matching type puzzle game) or Dragon Flight on virtually any bus, train, bench in Korea.

Back to the point in the article though, what with the shockingly awful sales of the Vita and the proliferation of iOS and Android games and devices I'm actually shocked it's taken this long. To me it demonstrates how far mobile gaming still has to come.

JanSt / MOD  Feb. 23, 2013 at 22:18

Kakao is milk chocolate in eastern European languages

Chocolate milk ;)


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