Retrogamebox iPhone review – part 1 (Pixel Joe, Bevoid, Pocketankz, Starcatcher)

Retrogamebox iPhone review – part 1 (Pixel Joe, Bevoid, Pocketankz, Starcatcher)What could be better than one semi-decent retro game? If you answered: “Fourteen semi-decent retro games!” give yourself a pat on the back, ‘cause that’s exactly what Dennis Lenz's Retrogamebox offers for one pounds and forty-nine pences.

There’s no friggin’ way I’m going to attempt writing about all 14 games in one go; I’d be sitting here all bloomin’ weekend. Instead, I’ll split the Retrogamebox review into three easily digestible courses. Ready for the starter?

Pixel Joe

In Pixel Joe, different sized blocks fall from the top of the screen, and the basic aim is to climb as high as possible on said blocks without getting hit on the noggin.

My main gripe here is that investing in a jump leaves you in the air for a worrying amount of time, and it’s really down to luck whether or not you get nailed in the head while you’re up there.

Retrogamebox iPhone review – part 1 (Pixel Joe, Bevoid, Pocketankz, Starcatcher)Bevoid

Bevoid is absolutely fantastic, and alone very nearly justifies the price of admission. Visually it recalls rhythm action games such as Guitar Hero and Rock Band, with a vertical scrolling playing field and different coloured shapes appearing from the top.

However, in Bevoid, you want to avoid shapes different from your own, and collect those that are the same. So if you’re controlling a red square, for example, you’ll want to stay the hell away from the blue triangles and green circles. This leads to some furious tapping action as you move your little shape around the bottom of the screen.

I probably haven’t articulated that very well, but trust me when I say Bevoid is great.


Pocketankz is alright. It essentially nicks the missile-shooting element from Worms, and sees two tanks attempting to blast the ground from under each other (literally) till one falls off the bottom of the screen.

It’s fairly enjoyable, but adopts one of the most idiotic control mechanisms I’ve ever encountered. You have to tap a button in the middle of the screen to set your power, which sounds fine, right? But in holding down the button you inevitably obscure the power display making it almost impossible to judge. Jeez.

Retrogamebox iPhone review – part 1 (Pixel Joe, Bevoid, Pocketankz, Starcatcher)Starcatcher

Starcatcher is horseshit if I’m being perfectly honest. Move an elk’s head from left to right, collecting stars and avoiding rocks. Oh, unless your elk’s head becomes huge, in which case rocks are fair game too.

There are often times when it's not possible to avoid groups of rocks, meaning it's again a case of luck over skill. Meh.

I can’t imagine anyone spending much time on this one.

Stay tuned for part two…

Read more about: Apple iPadApple iPad 2Apple iPhone 3GSApple iPhone 4iOS

Add a comment

blizzard7  Sep. 11, 2011 at 21:04

I bet an A Level Computing student could remake Starcatcher in about 3, maybe 4 femtoseconds. Reminds me of something in Action 52 or one of those crappy Game Boy compilatons. Hopefully you'll find more gems after you sift through the turds.

matt101101 / MOD  Sep. 12, 2011 at 08:18

blizzard, I did A Level computing and I can honestly're 100% right ;).

sonicflash1980  Sep. 12, 2011 at 17:22

Ok - Starcatcher will be improved (less Asteroids), Pocketankz will be updated and i have a great Idea about PixelJoe to make it less "random".
Thanks for feedback!

matt101101 / MOD  Sep. 12, 2011 at 17:54

sonicflash1980, are you the developer of this series of mini-games :)?

sonicflash1980  Sep. 12, 2011 at 20:42

Yes, i am! :)

matt101101 / MOD  Sep. 12, 2011 at 20:58

I respect you for publishing your work, it's a big step :). I'll have to play them all, the ones I've played so far are good....apart from Starcatcher...lets skip quickly over that one mate, sorry :p.

sonicflash1980  Sep. 12, 2011 at 21:07

Thanks! I understand that, hard to please everyone since each has its own taste :D

blizzard7  Sep. 12, 2011 at 21:23

Props for listening to feedback *thumbs up*

matt101101 / MOD  Sep. 12, 2011 at 21:30

^ I second that, nothing better than a dev. who's willing to listen to feedback, is polite and is nice to speak to :). You're a credit to developers mate.

sonicflash1980  Sep. 12, 2011 at 22:14

Thank you! I want this Compilation to be succesful, whatever it may take ... it´s a long way (for me) but i´m willing to go it!

lcurdie / MOD  Sep. 13, 2011 at 16:45

Part 2 tomorrow, chaps. There are a few gems in there... :)

sonicflash1980  Sep. 15, 2011 at 12:29

Oh, by the way -> Pocketankz: When/while touching the Firebutton you can move your finger down or in any direction you want, it will still "charge". Just a little "hint" :)


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