Ok, time for part 2 of my look at Retrogamebox, an iOS title that contains not one, nor two, nor three, nor four, nor five… (this could go on all day)… but 14 retro games in one package.
Part 1 was a mixed bag, with Bevoid standing out as the best offering thus far. Oh, and we’ve got the developer along for the ride too (hi, sonicflash1980). He seems like a pretty stand up guy and is very much open to feedback. Awesome.
We’re off to a good start in part 2, as Orange Guy is rather great in my humble opinion. You control a little orange robot guy and have to guide him through an array of levels while avoiding spikes and other hazards.
The controls are quite similar to Osmos: shoot left to move right, shoot down to ascend, etc. There’s also a neat password system too. Thumbs up.
I’ll be going back to Orange guy when I’m finished, but I’ve still got nine games to go. Onward!
Wow, Energy Balls is excellent too.
In Energy Balls, you’re tasked with protecting a circle – a bit like a pizza crust – split into four equal sections. Each of the sections has its own independent health bar, and from the middle of the circle little shapes appear and float towards the outside.
By tapping on a particular quarter of the pizza crust, you can absorb the shapes. If you don’t, they’ll cause damage, reduce your score and bounce off - ready to cause more mayhem. Damn you, shapes.
Three good ‘uns in a row? Damn straight! I think Memorama might even be contender for my favourite thus far.
In Memorama, the screen is split into four coloured rectangles, and each has a corresponding tone. Basically a sequence is played, and you have to repeat it. Each time you successfully repeat the sequence, it gets longer, until you inevitably screw up and burst out laughing at your own ineptitude. Brilliant.
Oh, and you can change the default beep to “Drumset”. I approve. The Daft Punk-style “Futuristic” sound is pretty cool too. Man, I would recommend Memorama even if it were 69p. True story.
In Superdiver, you control a little guy who parachutes out of a plane, and on the way down to the target you have to avoid clouds and seagulls and helicopters by tilting the accelerometer.
If you’re feeling particularly ballsy, you can crank the difficulty, or play with a moving platform.
Superdiver is fine, but again suffers from randomness, in that sometimes the path to the target is nice and clear, while other times there’s an unavoidable clutter of stuff.
Oh no, it’s Don’t Wake Dad all over again! Except this time we’re protecting a block of cheese from mice instead of dad from mosquitoes. You’ll be lucky if you last 30 seconds, and I doubt many people will play more than a few games.
So, three good ones today, and two mehs. That’s not bad going.
Stay tuned for part 3…