“This game has is the most coolest good cop, bad cop robotic game I have ever played. Love the graphics, the sound, the music and the way of the sound of a shooting gun sounds like. I will definite recommend this game to anyone who likes action films, robots and shooting games.” – Sabrinawitch, App Store reviewer.
Incredible stuff. And now I have the unenviable task of trying to follow Sabrinawitch, a bit like taking the stage after a Cliff Richard performance. Let's talk RoboCop.
RoboCop is essentially the game of the film, but not the 1987 classic us old boys know and love. See, there’s a remake in the works starring the junkie detective from The Killing. Hmm.
Anyway, the 2014 RoboCop game sees you blasting your way through a number of “training simulations” (which makes it ok to kill human enemies, obviously; they’re not real), with douche bag scientist Maddox taking a suspicious amount of pleasure in cranking the difficulty.
In terms of RoboCop game modes, there’s Challenge (“Basic training exercises” that can be played ad nauseam to gain cash), Escalation (“Test your skills in progressively harder missions”), OCP (“designed to prepare you for the streets”), and Daily Hunt (limited missions every 24 hours).
In each, you’re ultimately controlling RoboCop, manually aiming and shooting as he automatically takes advantage of the Gears of War/Last of Us type cover system. To pass the level, just shoot the crap out of everyone. Lovely.
Alas, shooting the crap out of everyone is easier said than done – thanks to the freemium gating system. Hey, we are talking Glu Mobile here.
RoboCop’s upgrade system (for guns and armour in particular) is insanely convoluted, with no less than three currencies in operation. That’s in addition to the Energy system, which limits how often you play.
The worst offenders, however, are “Breakthrough Nodes”. You have to pay to progress through them, but there’s only a chance of success, so they might simply suck up your virtual currency. Seriously, who thought that was a good idea? How is that in any way enjoyable for the gamer?
Furthermore, the enemy AI is awful. See, cover can be blown away, but enemies will make no effort to adjust. Worse still, new enemies will run in and take up position where there was cover; now just a glaring hole.
Having said that, you won’t be complaining, what with all the freemium nonsense stacked against you.
And on the plus side, the actual shooting is a lot of fun. RoboCop can scan to reveal enemies, including weak points, while Focus Mode allows him to quickly fire off three shots in slow motion (er, if it is indeed possible to do anything quickly in slow motion).
All in all, bit of a mixed bag then. Shooting people: good. Freemium stuff: bad. Unfortunately, you’ll spend as much time wading through the upgrade system as you will shooting baddies.
Ultimately, it’s yet another case of a game that would’ve been infinitely more enjoyable had Glu asked for, say, £1.99 up front and focused on delivering fun instead of enforcing freemium nonsense. But hey, they’ll make more money this way. Integrity: none. Profit: loads.
- The shooting is fun
- Multiple game modes
- It’s, er, free
- All the freemium stuff
- Breakthrough Nodes
- The laughable AI
Summary: RoboCop is a really fun shooter wrapped up tightly in freemium silliness. It doesn’t exactly spoil the game entirely, but be prepared to roll your eyes muchly.
Developer: Glu Mobile
Price: free @ App Store
Compatibility: Requires iOS 5.1 or later. Compatible with iPhone 4, iPhone 4S, iPhone 5, iPhone 5c, iPhone 5s, iPad 2 Wi-Fi, iPad 2 Wi-Fi + 3G, iPad Wi-Fi (3rd generation), iPad Wi-Fi + Cellular (3rd generation), iPad Wi-Fi (4th generation), iPad Wi-Fi + Cellular (4th generation), iPad mini Wi-Fi, iPad mini Wi-Fi + Cellular, iPad Air, iPad Air Wi-Fi + Cellular, iPad mini with Retina display, iPad mini with Retina display Wi-Fi + Cellular, iPod touch (4th generation), and iPod touch (5th generation). This app is optimized for iPhone 5.