I was impressed by – though maybe not completely in love with – République Episode 1, and further won over by République Episode 2: Metamorphosis, ultimately musing: “If it continues improving like this, I might even be sold on the idea of it setting a ‘new benchmark’ for mobile gaming."
As I mentioned previously, République Episode 1 essentially serves as a three-hour tutorial, while Metamorphosis is free to up the pace a little.
Ones & Zeroes is easily the most refined episode of République yet, doing away with seemingly arbitrary stealth sections and cranking the intrigue to 11. Yes, stealth still plays a big part, but there are very specific goals beyond each set of guards, and those goals are all part of the larger plan; everything serves a very tangible purpose here.
Specifically, the plan is to escape to the surface, and in République Episode 3 we find a new ally in newspaper editor Mattie Sade, who exudes – I’m ashamed to say this – abundant videogame hotness. Seriously.
Problem: the exit is blocked by two beastly guards, but rather than approach them head on with a taser or pepper spray and inevitably wind up in the emergency room, Miss Sade suggests putting together a couple of stories that’ll get them removed. Very sneaky.
In gameplay terms, that means going through the guards’ histories and choosing an incriminating item to go with an embarrassing quote. Create the perfect scandal, and that guard is outta here.
So, things to like about République Episode 3: Ones & Zeroes. The game still looks great (no surprises there), and we’ve yet more OMNI abilities to invest in (delay guards, visualise enemies on the map).
But rather than introduce a bunch of new gameplay elements just for the sake of it, République Episode 3 simply builds on the two episodes that came before it, fine tuning the pacing and ramping up the story. There’s even a slightly upsetting twist near the end. “Hope?”
I’m hard pushed to come up with anything specifically negative, as République Episode 3 does a great job of fixing pretty much everything I disliked about Episodes 1 and 2: we’re already familiar with the gameplay aspect, so there’s no need for tutorial stuff, and there’s definitely less faffing around with guards. Of course, by this point you should have a ton of abilities for distracting them, which negates the waiting around.
All in all, I loved République Episode 3, which is something I didn’t imagine I’d say after Episode 1. A “new benchmark” for mobile gaming? It’s definitely up there.
- Putting together the headlines is fun
- Not totally bogged down in stealth nonsense; multiple abilities
- The twist
- Not really
Summary: République Episode 3 is easily the best instalment yet. If Episodes 4 and 5 can keep it up, I’ll be a very happy gamer indeed.
Price: £2.99 @ App Store (£2.99 per additional episode, £10.49 for four-episode Season Pass)
Compatibility: Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimised for iPhone 5, iPhone 6, and iPhone 6 Plus.