I'm a bit of a gamer and I got an Apple iPad a while back, so I really wanted to see what it could do in terms of games. Sacred Odyssey: Rise of Ayden looked like a very interesting title so I decided to give it a bash.
Now, RPGs aren't usually my bag, so I went into this review with a bit of trepidation. You see, I'm not one for the gaming grind, I prefer instantaneous gratification in the form of head shots and grisly death.
First of all, the controls of Sacred Odyssey: Rise of Ayden were very easy to use, the iPad movement seemed quite intuitive. You can walk via a thumbstick on the left of the screen, and while this is the first time I've used this movement mechanism myself, I was able to get the hang of it quite quickly.
One problem I did encounter was drift: your thumb tends to keep moving in the direction you want to walk, and sometimes I found it ending up in the middle of the screen before realising it.
In the first Boss stage, it was quite difficult to control movement. I had to restart the level about seven times before I was finally able to progress.
This stage involved running around, grabbing bombs and throwing them at a large flying insect. The Boss stages were quite difficult to take on using just the touchscreen interface, being so used to the more traditional keyboard and mouse approach.
Graphics-wise, this game looked pretty sweet. You can see from the screenshots that it's a visually appealing game, with some attractive scenery. Some of the levels are quite open, though, and the draw distance on the iPad wasn't great.
Sacred Odyssey: Rise of Ayden had pretty good humour in its text and conversations, and there were a number of laughter-inducing moments. One quest involved travelling across a "moderately lengthy field" which made me chuckle. There were even Monty Python references (see screenshot below).
It was a bit non-PC at times, though. When one character was referring to kobold enemies they said they were spastic and jumpy. Er. Ok.
The quest structure of Sacred Odyssey: Rise of Ayden was quite linear: do this, then do that. There were side-quests but I wasn't very motivated to go off and pursue them unless they happened to be directly in my path.
And I was thankful that you could skip listening to all the conversations by tapping the screen at any time, I hate it when games force you to listen or read every single piece of text, and there was quite a lot of that.
A big drawback of this game was the nausea factor, though this might have been unique to me. After playing for about an hour, I felt a bit sick, a kind of sea-sickness. I've had this with a few other games in the past though, such as Borderlands, which frequently made me vomit while pregnant.
- Great graphics, nice artwork
- Easy controls
- Not too much grind
- Very linear
Summary: Sacred Odyssey: Rise of Ayden is a pretty fair try at an RPG on the iPad. Give the free version a try to see if you like it before forking out the £3.99 for the full game.
Compatibility: Compatible with iPad. Requires iOS 3.2 or later.
Price: Freemium, in-app purchase of £3.99