You know what? He’s right. Smash Hit is excellent, and I have the pleasure of explaining why below.
Smash Hit is sort of an endless runner, but not in the way we’ve come to know and, er, love such games. See, Smash Hit is split into distinct sections, and the hazards are always the same, so - in addition to survival - it’s also a test of memory and skill.
At the game's core, you have a ration of balls serving two critical functions. Firstly, they act as a health count, since the game ends when you run out of balls. Secondly, they’re used for – you guessed it – SMASHING STUFF, woohoo! It's a glass-smashing extravaganza.
Along the way you’ll find crystals (are they crystals?) dotted around. Hitting them gets you a handful of extra balls, and if you manage to hit 10 consecutive crystals, your multiplier increases. Ultimately, you can throw up to five balls each time you fire, causing more damage and increasing your chance of, like, hitting stuff.
If you miss a crystal, however, your multiplier goes back down to zero. Worse still, if you collide with glass, you lose your multiplier and 10 balls.
And that’s the Smash Hit premise in a nutshell. It’s pretty freakin’ good, man. And it’s initially free to download.
Having said that, you can pay £1.49 for the Premium edition, which I heartily recommend (I donated my £1.49 immediately after my first run, and you probably will too).
With the Premium version unlocked you get an array of stats, and – crucially – access to checkpoints.
The way Smash Hit’s checkpoints work is fantastic. If you get to checkpoint X and happen to have the most balls you’ve had at that point, it saves your score - one save slot for each checkpoint. Lovely. So if you put in the perfect run up until, say, checkpoint 6, you don’t have to go back and do it all again.
Speaking of going back, I initially thought it might be a tad tedious, but as I’ve just suggested, it’s all about putting in the perfect – or as close to perfect as you can get – run.
Even with Smash Hit runs lasting a good 15-20 minutes (and that’s me just getting to Checkpoint 6 so far, ahem), it never felt choresome or repetitive.
Brilliantly, Smash Hit will appeal to casual gamers who’ll simply revel in the smashing of glass, but also hardcore gamers who’ll crave perfection. I love that you can actually be good at it, something that’s often missing from smartphone games.
I should also give props to the visuals and the music. Incidentally, my iPad 3 was perfectly comfortable even with the graphics set to High Quality. Delicious.
Oh, and while I’m praising Smash Hit, the use of multitouch to take out multiple targets is friggin’ sublime. Love it.
Seriously, I’m struggling to come up with any negatives for Smash Hit here. I took tons of notes, but there’s nary a bad word to be seen. Oh well!
- Casual and hardcore appeal
- Smashing stuff is fun
- Replayability – nail the perfect run
- You can play for free
- Looks and sounds great
- You can actually be good at it – it’s a test of skill and memory
- Cool use of multitouch
- I… don’t know
Summary: Smash Hit is excellent. There’s a ton of fun to be had in the simple act of smashing glass with balls, while the challenge of nailing the perfect run will hook others. There is nothing bad here, friend.
Developer: Mediocre AB
iOS compatibility: Requires iOS 4.3 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.
Android compatibility: Requires Android 2.3 (Gingerbread) or above.