Snake. If there's one game that's pretty much synonymous with early-days Nokia, Snake is it.
Back in those simpler days of belt pouches, aerials you could impale yourself on and monochrome screens, Snake was the top dog of mobile games (excuse the mixed metaphor). And now it's back, but this time on Windows Phone.
Snake was a frankly ridiculous game, if you think about it. Sure, the premise made sense: guide the perpetually moving snake around the screen to gobble up the... well, whatever the hell they were, all the while trying to avoid bumping into your own tail as the snake grew longer and longer with each bite.
All fine and well, but the further you went the less it resembled a real game and the more it became like an exercise in queuing at your local council office, as you were forced to zig-zag back and forth endlessly to the point of forgetting what it was you were trying to do in the first place.
Still, millions loved it and remember it fondly, no doubt including developer Willem Middelkoop. But what makes him different from you and I is he's only gone and ported the whole shebang over onto Windows Phone 7.
“Big deal”, we hear you say. But Middelkoop hasn't just created the screen, he's also faithfully recreated a virtual touch-friendly version of a mid-90s Nokia handset around it, kind of like a magic portal to a point just a few inches above a genuine pre-Y2K Nokia blower, a 5110 if I'm not mistaken.
Head over to Pocket-lint for a video demo of the Snake '97 app in action. Yes, it's silly, and largely pointless, but then again so is queuing at council offices, and ultimately I know which one I'd rather lose an hour of my life to...