Teenage Mutant Ninja Turtles Rooftop Run iOS review

Teenage Mutant Ninja Turtles Rooftop Run iOS review

Here’s a fine example of just how old I am: I can remember when the Teenage Mutant Ninja Turtles were known as the Teenage Mutant Hero Turtles in the UK, because “ninja” had explicitly violent connotations. Or at least, that was the word on the street; we couldn’t exactly “google” it in those days. Indeed, a quick cyber-search confirms that to be the case.

Anyway! Where were we? Ah, yes, Teenage Mutant Ninja Turtles Rooftop Run on the App Store (where it’s currently free, usually £2.49) and Google Play (£2.42). Let’s do it.

Nickelodeon boasts that Teenage Mutant Ninja Turtles Rooftop Run is/was the “#1 App in 80 countries”, though popularity doesn’t always equate to quality; I’ll be the judge of that.

Despite the name, Teenage Mutant Ninja Turtles Rooftop Run is split into two distinct sections, one taking place across – yes, as the name suggests – a series of rooftops, but the other playing out on the ground; more specifically in a vehicle called the Shellraiser.

On the roofs, you’re automatically running from left to right, and tapping the screen serves to a) jump, and b) attack enemies when the little target thing flashes. You can also perform wall runs on certain types of scenery.

As for the ground, you’re tasked with hitting ramps and swiping left and right to avoid enemies, while tapping the screen fires your Shellraiser-mounted weapon.

Teenage Mutant Ninja Turtles Rooftop Run iOS review

In either scenario, you can launch a bonus section by filling the Turtle Power meter. Up top, you’ll find yourself frantically tapping the on-screen prompts to dispatch a series of enemies in funky Matrix-style combat, while down below you’re offered the chance to collect many a gold coin.

Speaking of gold coins, Teenage Mutant Ninja Turtles Rooftop Run does offer in-app purchases, but since it already carries a £2.50 (give or take) entry fee, it’s not too harsh in that sense; most things are fairly affordable if you’re willing to put in the effort.

On the whole, Teenage Mutant Ninja Turtles Rooftop Run is pretty good. Not as good as I’d hoped, perhaps, but not as bad as I’d feared.

On the plus side, you’ve got a number of playable characters, a couple of boss encounters, and plenty of stuff to buy in the shop, while the frequent change from rooftop to road keeps things at least vaguely interesting.

On the poop side, neither section – rooftop nor road – is particularly great in its own right, and while the initial download is just 63.6MB, be warned that the game will download a further 500MB when you first start it up.

And that’s Teenage Mutant Ninja Turtles Rooftop Run. Definitely worth checking out on the App Store while it’s free, but at full price, well, it depends how much you care about £2.49.

Pros

  • Several playable characters
  • Boss encounters
  • Two distinct game modes

Cons

  • Neither rooftop nor road is particularly great
  • Only 63.6MB? Oops, here comes another 500MB
  • IAPs in a £2.49 game

Summary: Teenage Mutant Ninja Turtles Rooftop Run is a strange one. In isolation, each of the game modes would’ve been unbearably tedious, but somehow the combination of the two kinda works. Go figure.

Developer: Nickelodeon

Price: free @ App Store, £2.42 @ Google Play

iOS compatibility: Requires iOS 4.3 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.

Android compatibility: 2.3.3 and up

Teenage Mutant Ninja Turtles Rooftop Run iOS review

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 1 comment

Ninja134  Sep. 24, 2014 at 01:22

does anyone know if Rooftop Run works once iOS has been upgraded to 8. My game
worked great on iOS 7, but know won't open at all. I had backed up my iPad before
upgrading, but now if though the app appears as before, it goes to a Nickleodean screen then
disappears. Thanks.

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