Words words words words words words. That's what Werdle is all about. It's a very simple premise which you have probably seen in the past; from a grid of letters, find as many words as you can! Words should be 3 letters or more. Easy peasy, lemon squeezy!
I've always been a huge fan of word games since I was very young, so I was really happy to test out Werdle.
First off, I tried Werdle on the easy setting, not wanting to jump in at the literary deep end. When I completed the first round, it showed a list of the words that were found, and a few missed words too. On the final screen, I had got about 22 out of a possible 27, so I thought I had done rather well. Then I noticed a scroll arrow at the bottom of the page... and sadly realised that I only had scored 22 out of about 100 potentials! There were LOADS of words I hadn't found.
I tried the game on the "insane" level - that was pretty hard to be honest. You're confronted with so many letters, it boggles the eyes.
As I played it more, I became used to the gaming mechanism and it became easier to find words. I'll admit that I am quite addicted to Werdle now. It's a perfect toilet game, as the classic game is 2 minutes long. You can play it on Blitz mode too, which tends to last a little longer, as the timer increases the more correct words you get. Blitz mode is handy for extended toilet sessions.
Quote from the developer:
The dictionary used in Werdle is called SOWPODS. It is used by most of the world for tournament Scrabble Players, so there is some pretty serious word-age happening in the game. Werdle was designed for people who bask the warm glow of words, in all their majestic splendour, and use their command of the English language to gain impressive highscores using the 30,000 some odd words contained in the game.
The game dictionary includes profanities too, which led me to sometimes specifically trying to find rude words.
When snuggling with my partner in bed one night, I decided to whip out Werdle for some fun but he pointed out that I don't really play it very well. When I get to the end of the level, I don't read the list of missed words to try and learn more for the future. I just move straight on to the next game.
There are a few things that I would like to see improved in Werdle.
Potential words - when a new game is started, it would be good to see a number count of the potential words you could get, which decreases as you obtain words. In one game, there were only 3 potential words to be found, and I managed to find 2 of them. I don't know if there's a special thing that happens if you find all of the words in a puzzle...
Word explanations - when viewing the list of words that I could have got, some are completely unknown to me. It would be nice to click them and to see a definition, but I could imagine that this would mean the app would be huge.
Achievements - I find achievements tend to make me come back to a game again and again. Werdle could easily integrate some of these, such as achievements for completing 10 games, 100 games, getting more than X words in a game, etc.
Saving game when app is closed - For most other apps and games that I have played, if you exit back to the iPad home screen then re-open the app later, your game resumes from the point you left. On Werdle, if you exit the app mid-game, your game is lost. It has happened to me a few times - for some reason or other, I've had to leave the game and my progress was lost. Yes, there is a pause button, but that doesn't really do the same thing.
I understand it is a simple game and these things might complicate it a lot, but these are my requests!
- Possibly expands your word knowledge
- A bit repetitive
- Can't come back to a game later
Summary: A good value addictive word game, which can help while away the hours.
Platforms: Nook Color & iTunes (£0.69)