The Witcher 2 Interactive Comic Book iOS review

The Witcher 2 Interactive Comic Book iOS review

I finally finished The Witcher 2 last week, and after a few days of dillydallying and generally not knowing what to play next, I decided to jump back in for a second playthrough.

The perfect time, then, to check out The Witcher 2 Interactive Comic Book, a free download from the App Store.

The Witcher 2 Interactive Comic Book is a strange one, but let’s cover the basics before delving deeper into the source material and whatnot.

Essentially what we have is 25 pages of Geralt the Witcher, interspersed with adverts for the Witcher games. Incidentally, don’t worry if you haven’t played The Witcher before, as this is very much a standalone graphic novel. All you need to know is: Geralt the Witcher is a badass who slays monsters for money. Oh, and he can cast spells, too. Cool. As. Fug.

The presentation here is pretty good. I like the way the pages move around, and occasionally you’ll be invited to perform a swipe, perhaps in order to swing a sword or, eh, undo some wench’s top.

The Witcher 2 Interactive Comic Book iOS review

It doesn’t feel like there’s a great deal going on, however, particularly compared to, say, Marvel’s The Avengers: Iron Man – Mark VII, which had interactive elements and little secrets to find on each page.

The real twist comes at the end of The Witcher 2 Interactive Comic Book, with the dreaded message: “To be continued…” – and this is an app that’s been around for a couple of years. What the fug?

See, while The Witcher 2 Interactive Comic Book is billed almost as a prequel to the game of the same name, it’s actually based on – wait for it – a completely unrelated graphic novel called Reasons of State.

So what we have in The Witcher 2 Interactive Comic Book is merely the first half of Reasons of State, and too bad if you fancy reading the end. It’s literally – literally – half finished.

On that note, if you google this: witcher 2 “reasons of state” –achievement, you might just find a cheeky Russian site hosting The Witcher: Reasons of State in PDF format. Seemingly it was an extra with the PC version. Or something.

The Witcher 2 Interactive Comic Book iOS review

It’s all very baffling, but that seems to be par for the Witcher course; things constantly get canned, and indeed we’re lucky to even have The Witcher 2, as this Eurogamer article (brilliant read) details.

Anyway, yes, by all means check out The Witcher 2 Interactive Comic Book, but be aware that it’s incomplete. Which is a shame, because the music and sound effects were pretty cool, ditto drawing spells.

Oh, and Reasons of State is definitely worth reading (whether via the app or PDF or whatever). The conclusion is utterly baffling (I’d expect nothing less from The Witcher), but everything fell into place with a second read. Heck, maybe I’m just an idiot. Probably.

Pros

  • The music and sound effects
  • Drawing spells
  • Swipe to remove the wench’s top

Cons

  • It’s only half finished, you maniacs!
  • It has nothing to do with The Witcher 2, guys
  • Limited “Interactive” elements

Summary: The Witcher 2 Interactive Comic Book is a strange app, a literally half-finished conversion of the graphic novel The Witcher: Reasons of State. Ultimately what’s on offer is pretty good, but be prepared to have to hunt down the conclusion (see above).

Developer: CD Projekt RED S.A.

Price: free @ App Store

Compatibility: Requires iOS 4.3 or later. Compatible with iPhone, iPad, and iPod touch.

The Witcher 2 Interactive Comic Book iOS review

Read more about: iOS

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